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Remedy Entertainment has developed several critically acclaimed games over the years, but that hasn’t always translated into blockbuster sales. Alan Wake 2 is a notable example, as the horror-mystery game only became profitable after achieving 2 million sales in February 2025, over a year after it was first released. That’s an area that Remedy’s new CEO, Jean-Charles Gaudechon, is aiming to improve on, as the former EA Games executive aims to preserve Remedy’s identity for producing off-the-wall games while maximizing the potential of its IP.
Gaudechon plans to build on a strategy that was incubated at Remedy before his arrival, as the company signed a deal with Annapurna to develop TV shows and movies based on Alan Wake and Control. “We need to think more about how we are approaching our IPs as a franchise,” Gaudechon said to The Game Business. “How do we grow the community? [Our deal with] Annapurna goes into making our games, our franchises shine further, and reach an audience that doesn’t exist today. It’s a pity, I think Alan Wake should have sold more. Control should have sold more. To me, that’s one of the first things we need to fix, even before trying to make more games to a certain extent.”
This plan will revolve around Remedy working to “maximize the potential” of its existing IP, with cross-media projects like the Annapurna deal playing a large role in the process, Gaudechon said. At the same time, Remedy is moving into self-publishing and will utilize its “unique” voice for strange single-player games to promote its projects, the CEO added.
Remedy’s next big release is Control: Resonant, a direct sequel to 2019’s Control. While the first game was an action-adventure built around shooting and wielding paranormal powers, Control: Resonant shifts the action to melee combat and is set in a topsy-turvy version of Manhattan. As you’d expect, it looks downright weird as players will have to take on strange new versions of the antagonistic Hiss while navigating through environments that openly defy the laws of physics.
It doesn’t have a release date yet, but Control: Resonant is expected to launch later this year for PC, PS5, and Xbox Series X|S. Meanwhile, Alan Wake fans will want to check out the spooky ghost-hunting game Phasmophobia before it’s too late to take part in a time-limited crossover event.
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[[{“value”:”Remedy Entertainment has developed several critically acclaimed games over the years, but that hasn’t always translated into blockbuster sales. Alan Wake 2 is a notable example, as the horror-mystery game only became profitable after achieving 2 million sales in February 2025, over a year after it was first released. That’s an area that Remedy’s new CEO, Jean-Charles Gaudechon, is aiming to improve on, as the former EA Games executive aims to preserve Remedy’s identity for producing off-the-wall games while maximizing the potential of its IP.
Gaudechon plans to build on a strategy that was incubated at Remedy before his arrival, as the company signed a deal with Annapurna to develop TV shows and movies based on Alan Wake and Control. “We need to think more about how we are approaching our IPs as a franchise,” Gaudechon said to The Game Business. “How do we grow the community? [Our deal with] Annapurna goes into making our games, our franchises shine further, and reach an audience that doesn’t exist today. It’s a pity, I think Alan Wake should have sold more. Control should have sold more. To me, that’s one of the first things we need to fix, even before trying to make more games to a certain extent.”
This plan will revolve around Remedy working to “maximize the potential” of its existing IP, with cross-media projects like the Annapurna deal playing a large role in the process, Gaudechon said. At the same time, Remedy is moving into self-publishing and will utilize its “unique” voice for strange single-player games to promote its projects, the CEO added.
Remedy’s next big release is Control: Resonant, a direct sequel to 2019’s Control. While the first game was an action-adventure built around shooting and wielding paranormal powers, Control: Resonant shifts the action to melee combat and is set in a topsy-turvy version of Manhattan. As you’d expect, it looks downright weird as players will have to take on strange new versions of the antagonistic Hiss while navigating through environments that openly defy the laws of physics.
It doesn’t have a release date yet, but Control: Resonant is expected to launch later this year for PC, PS5, and Xbox Series X|S. Meanwhile, Alan Wake fans will want to check out the spooky ghost-hunting game Phasmophobia before it’s too late to take part in a time-limited crossover event.
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