[[{“value”:”
There’s a lot to love about Control Resonant, from its delightfully weird world to its intriguing story, but visually, the game offers some jaw-dropping visuals and art direction. From the Hiss hovering in the air to the tastefully red atmosphere when you venture into dangerous zones, every frame of the game is begging for some virtual photography. The only problem? There’s no photo mode yet, and developer Remedy Entertainment only plans to add it in a November update.
And that’s just too long to wait! Fortunately, if you’re on PC, you can mod a photo mode for yourself. On Nexus Mods, user Kkyleeb21 has developed a robust toolset for nailing the perfect shot that, when active, switches the game engine to its built-in free camera and freezes time. Designed to be similar to Alan Wake 2’s photo mode, the Control Resonant version offers everything you could ask for with its virtual camera. You can switch between presets, set exposure and depth of field, crop the image, and use one of six filters to make the scene look just right.
Control Resonant players on Xbox Series X|S and PS5 will have to wait until November to start documenting their Altered World Event journey through New York, as Remedy said in a recent blog post that it wanted to prioritize game development first and then add a photo mode in a later update.
“The Photo Mode for Control Resonant is something we’ve been cooking for a while,” Remedy wrote. “We even consulted some talented virtual photographers from the community to help us make it the best it can be. The reason Photo Mode didn’t release on launch is because we needed to prioritize making sure the game was in the best possible shape. We’ve seen gorgeous virtual photographs you’ve already taken – but once the Photo Mode releases, you can really go to town. We expect to release Photo Mode sometime in November.”
A new update for the game has also gone live, adding an enhanced New Game+ mode and much more. Remedy says that, on top of recent gameplay balance tweaks, the new patch includes many bug fixes, adds extra polish, and throws in a few quality-of-life improvements.
Control Resonant Game Update 1.4.0
- New Game ++
- You can now play an infinite number of runs of CONTROL Resonant in New Game ++
- Added the Build Power number to the Loadout screen on the bottom left so that players can easily see their Power level instead of having to find it buried in the Stats & Effects menu
- It’s worth saying here that if you are below the enemy level, you are going to have a tougher time with combat, so keep doing side quests, explore twisted Manhattan, and level up!
- The HUD will have a little notification icon to indicate that you have new things to buy or upgrade in The Gap
- Added a feature that when you pin materials you need to acquire for upgrades, you can see if these materials are available at the Vendor by looking at the Vendor icon on the Map (instead of having to go to the Vendor to see their wares)
- Unknown Zone – Decreased the overall amount of combat and intensity by 10%-15%
- Added a separate volume slider for radio dialogue. You can now customize the audio balance between speakers/headphones and the DualSense controller speaker
- Added a new option in the Assist Mode – Power Core Charge Duration: Added a 100-300% Power Core Charge duration multiplier
- Many fixes to map markers either sticking around too long or being in the wrong place and not clearing correctly. We are sure we still missed a few of these, though
- Fixed a VFX issue where framerate could drop during the Artist Resonant fight when she does her special attack
- Added “Mute copyrighted music” option to turn off Apocalyptica’s “Upperhand” intro credits song (It’s a great track, so why would you)
- Added a Tutorial about the Rush ability removing status effects
- Fixed over-saturated HDR highlights in AgX (tonemapper)
- Fixed a multitude of subtitle and VO issues across the game
- Several specific performance optimizations, mainly targeting PC minimum and recommended specs
- Polish on all aspects of the game, including audio, dialogue timing, subtitle timing, animation, lighting, code, mission polish, UI, and so on
- Added support for Razer haptics. The game will trigger many gameplay events like using melee, taking damage, etc., and trigger effects on Razer peripherals
“}]]
[[{“value”:”There’s a lot to love about Control Resonant, from its delightfully weird world to its intriguing story, but visually, the game offers some jaw-dropping visuals and art direction. From the Hiss hovering in the air to the tastefully red atmosphere when you venture into dangerous zones, every frame of the game is begging for some virtual photography. The only problem? There’s no photo mode yet, and developer Remedy Entertainment only plans to add it in a November update.
And that’s just too long to wait! Fortunately, if you’re on PC, you can mod a photo mode for yourself. On Nexus Mods, user Kkyleeb21 has developed a robust toolset for nailing the perfect shot that, when active, switches the game engine to its built-in free camera and freezes time. Designed to be similar to Alan Wake 2’s photo mode, the Control Resonant version offers everything you could ask for with its virtual camera. You can switch between presets, set exposure and depth of field, crop the image, and use one of six filters to make the scene look just right.
Control Resonant players on Xbox Series X|S and PS5 will have to wait until November to start documenting their Altered World Event journey through New York, as Remedy said in a recent blog post that it wanted to prioritize game development first and then add a photo mode in a later update.
“The Photo Mode for Control Resonant is something we’ve been cooking for a while,” Remedy wrote. “We even consulted some talented virtual photographers from the community to help us make it the best it can be. The reason Photo Mode didn’t release on launch is because we needed to prioritize making sure the game was in the best possible shape. We’ve seen gorgeous virtual photographs you’ve already taken – but once the Photo Mode releases, you can really go to town. We expect to release Photo Mode sometime in November.”
A new update for the game has also gone live, adding an enhanced New Game+ mode and much more. Remedy says that, on top of recent gameplay balance tweaks, the new patch includes many bug fixes, adds extra polish, and throws in a few quality-of-life improvements.
Control Resonant Game Update 1.4.0
New Game ++
You can now play an infinite number of runs of CONTROL Resonant in New Game ++
Added the Build Power number to the Loadout screen on the bottom left so that players can easily see their Power level instead of having to find it buried in the Stats & Effects menu
It’s worth saying here that if you are below the enemy level, you are going to have a tougher time with combat, so keep doing side quests, explore twisted Manhattan, and level up!
The HUD will have a little notification icon to indicate that you have new things to buy or upgrade in The Gap
Added a feature that when you pin materials you need to acquire for upgrades, you can see if these materials are available at the Vendor by looking at the Vendor icon on the Map (instead of having to go to the Vendor to see their wares)
Unknown Zone – Decreased the overall amount of combat and intensity by 10%-15%
Added a separate volume slider for radio dialogue. You can now customize the audio balance between speakers/headphones and the DualSense controller speaker
Added a new option in the Assist Mode – Power Core Charge Duration: Added a 100-300% Power Core Charge duration multiplier
Many fixes to map markers either sticking around too long or being in the wrong place and not clearing correctly. We are sure we still missed a few of these, though
Fixed a VFX issue where framerate could drop during the Artist Resonant fight when she does her special attack
Added “Mute copyrighted music” option to turn off Apocalyptica’s “Upperhand” intro credits song (It’s a great track, so why would you)
Added a Tutorial about the Rush ability removing status effects
Fixed over-saturated HDR highlights in AgX (tonemapper)
Fixed a multitude of subtitle and VO issues across the game
Several specific performance optimizations, mainly targeting PC minimum and recommended specs
Polish on all aspects of the game, including audio, dialogue timing, subtitle timing, animation, lighting, code, mission polish, UI, and so on
Added support for Razer haptics. The game will trigger many gameplay events like using melee, taking damage, etc., and trigger effects on Razer peripherals”}]] Read More GameSpot – All Content
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