PlayStation icon Shuhei Yoshida estimates that each year, he plays at least 250 games, if not more. For him, it’s a bit of a double-edged sword. According to Yoshida, the best part about playing that many games is that he gets to see a slew of different titles evolve over the course of their development. The downside, however, is that playing that many games in a year means very few of them can be AAA games. “I no longer play AAA games because they take too much time,” he says.
Indie Gaming Versus AAA
One of the last AAA games Yoshida played was Ghost of Yotei, spurred by his previous involvement with Ghost of Tsushima, but he wasn’t able to finish it. He’s since moved on to Nioh 3 after loving the previous two installments, but it’s simply hard to find the time.
Though he makes occasional time-consuming exceptions for AAA titles, Yoshida is a strong believer in indie game superiority because of their firmer creative resolve. “You can feel the game developer’s vision in indie games because indie game developers don’t have to ask for approvals,” Yoshida says. “I used to work at a large company at PlayStation, and even though we are allowed to have the developer and studio propose what games to make, there are many people involved.”
PlayStation icon Shuhei Yoshida estimates that each year, he plays at least 250 games, if not more. For him, it’s a bit of a double-edged sword. According to Yoshida, the best part about playing that many games is that he gets to see a slew of different titles evolve over the course of their development. The downside, however, is that playing that many games in a year means very few of them can be AAA games. “I no longer play AAA games because they take too much time,” he says.Indie Gaming Versus AAAOne of the last AAA games Yoshida played was Ghost of Yotei, spurred by his previous involvement with Ghost of Tsushima, but he wasn’t able to finish it. He’s since moved on to Nioh 3 after loving the previous two installments, but it’s simply hard to find the time.Though he makes occasional time-consuming exceptions for AAA titles, Yoshida is a strong believer in indie game superiority because of their firmer creative resolve. “You can feel the game developer’s vision in indie games because indie game developers don’t have to ask for approvals,” Yoshida says. “I used to work at a large company at PlayStation, and even though we are allowed to have the developer and studio propose what games to make, there are many people involved.”Continue Reading at GameSpot Read More GameSpot – All Content
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