Could compression save PC gaming?
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 [[{“value”:”https://www.pcworld.com/article/3107209/neural-texture-compression-might-save-gamers-in-a-ram-starved-world.html

This new technology might save PC gaming from the RAM crunch. RAM is crazy expensive just as games are demanding more and more of it. The center cannot hold. But a technique called texture compression might be the answer.

Compressed textures aren’t a new idea — various compression algorithms have been reducing the size of digital images, and preserving quality to various degrees, for decades. But new ways of going about it might make new games download faster and require a lot less video memory, which means they could run just as well on less expensive cards. Nvidia and Intel are working on new neural compression techniques to compress textures with minimal quality loss.

Nvidia’s Neural Texture Compression SDK is available to developers now. One demonstration compressed visuals that needed 6.5 gigabytes of memory to render down to just 970 megabytes. That won’t make, say, path tracing in Cyberpunk run on an old GTX 1080. But it could mean you can get by with an 8 gig card when you were holding out for a more expensive one.

It’ll be a few months at least before the first games or updates with these new SDKs become available. We’re waiting eagerly to check it out over on PCWorld.

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