A new gaming report claims 62% of players no longer buy full-price games, with younger audiences increasingly favoring subscription services and rotating entertainment habits. The shift raises questions about whether Xbox Game Pass was simply ahead of its time.
A new gaming report claims 62% of players no longer buy full-price games, with younger audiences increasingly favoring subscription services and rotating entertainment habits. The shift raises questions about whether Xbox Game Pass was simply ahead of its time. Read More Latest from Windows Central